Papervision3D v2 Sound Visualizer Experiment 1
Posted on 06. Dec, 2007 by lukesh in Design and Creativity, Education, Flash Platform, Math and Information Theory, Music
I absolutely love Bach on the violin, and I wanted to try to visualize it in PV3D. The logic is that it averages the amplification and frequency over 100 and 500 frames, respectively. This allows those modifiers to gracefully control the shapes. I am setting the size of the shape to respect the amplification at the sample time. I really like how fluid it turned out for a few hours of play time.
Click here to view the demo.
25 Responses to “Papervision3D v2 Sound Visualizer Experiment 1”
Trackbacks/Pingbacks
-
-
06. Dec, 2007
[...] And Finally – this guy’s right out of the NYC class and creating sickness I guess he liked the effects [...]
-
-
08. Dec, 2007
[...] with every release. Version 2.0 was announced only a couple days ago and people are already doing amazing things with it. Will definitely be using it in my projects to help visualize complex information [...]
-
-
14. Feb, 2009
[...] Papervision3D v2 Sound Visualizer Experiment 1 « lukesh interactive [...]

neoriley
06. Dec, 2007
Just amazing – I LOVE it
daniel
06. Dec, 2007
excellent work!
pedro
06. Dec, 2007
Amazing, just made my day!
xero / fontvir.us
06. Dec, 2007
exellent! very cool demo!
Eric-Paul
06. Dec, 2007
Nice, did you use the frustrum cam on this? // EP
lukesh
06. Dec, 2007
No, although I could employ that so that I don’t fry people’s processors as much
I’m simply maintaining an array of objects and shifting them off after so many.
Martin
06. Dec, 2007
I LOVE THIS!
I’ve always wanted to make something like this.
Lukesh: Can you please share some of your code?
Martin.
Mr.doob
06. Dec, 2007
Ack!! I was doing the same! You were faster than me
Very nice!
Amit
06. Dec, 2007
Great Stuff!!!!
Could you tell more about “The logic is that it averages the amplification and frequency over 100 and 500 frames, respectively..”?
much thanks!
lukesh
06. Dec, 2007
On each frame, I maintain arrays of samples of the frequency and amplification of the SoundChannel.
When the arrays get larger than n, I use the average of all the values in the array for the value to visualize, and then shift off the bottom element in the array.
justin
07. Dec, 2007
this is so sick! nice work
sakri
07. Dec, 2007
Hats off, bravo, thumbs up, and every other expression of general awe in your direction sir!
Amit
07. Dec, 2007
thnaks!!
Frederik
07. Dec, 2007
dude, awesome!! really cool example
Mark Lapasa
07. Dec, 2007
Man, that was amazing. Great work! That kills any winamp visualization I’ve ever seen. I appreciate it more when you actually play with pv3d.
Dorian
08. Dec, 2007
OT: Is that music from Morimur?
(oh, and nice PV3D example
jcrobinson
14. Dec, 2007
Thats the first time I have seen a mix of elemants in that way using AS. Reminds me of http://toxi.co.uk/
JC
ralph
03. Jun, 2008
That is awesome!!! Where can i get the source code?
alanG
05. Aug, 2008
amazing. i can’t wait to try something like this myself.
mike
24. Oct, 2008
i cannot view this due to a sandbox security error… any way around this?
Chrome-fusion
23. Nov, 2008
Very nice, I like the glow on the 3d object Gives it a nice touch.
wobbe
03. Apr, 2009
Amazing, teach me how to do that too!!!