Archive for December, 2007
Flex Builder 3 Beta 3, Subclipse, Eclipse Europa and more.
Posted on21. Dec, 2007 by lukesh.
After finally getting my Flex Builder 3 Beta 3 environment all set up, I realized that it was actually quite a few steps, and could probably be pretty aggravating to someone getting started. This should walk you through getting Eclipse Europa + Flex 3 Beta 3 + Subclipse installed properly, with the added bonus of [...]
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Fun with trees
Posted on17. Dec, 2007 by lukesh.
I’ve been experimenting with building fractally trees as a branch (no pun intended) of a visual effect I needed to achieve in a presentation I’m building. I really love the output of this simple 2D tree example. It could have been built in Flash 5 probably, but it’s really cool anyway. Then, realizing that anything [...]
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In Blue…
Posted on06. Dec, 2007 by lukesh.
Ok, I guess I don’t need to post *every* version, but this one’s really nice. Check it out.
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PV3D Visualizer Experiment 2
Posted on06. Dec, 2007 by lukesh.
I think I like this better than the last one, because it’s so much more graceful, and really corresponds with the music…although the last one was much more visually big. Check it out.
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Papervision3D v2 Sound Visualizer Experiment 1
Posted on06. Dec, 2007 by lukesh.
I absolutely love Bach on the violin, and I wanted to try to visualize it in PV3D. The logic is that it averages the amplification and frequency over 100 and 500 frames, respectively. This allows those modifiers to gracefully control the shapes. I am setting the size of the shape to respect the amplification at [...]
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Flexified, Simple Papervision3D Hello World
Posted on05. Dec, 2007 by lukesh.
This is a flexified, simplified version of John Grden’s earth demo. Create a new Flex project called “GreatWhiteExperiment1″, add the GreatWhite source path, and paste the code: package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import org.papervision3d.cameras.FreeCamera3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.materials.shaders.FlatShader; import org.papervision3d.materials.special.ParticleMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.objects.special.ParticleField; import org.papervision3d.render.BasicRenderEngine; [...]
